When you set boundaries with people, you are informing the universe to return your power of story writing to you. You are ejecting a character from your story who has stolen the show, or turned it into a genre you don’t want to read.
For the authors out there or anyone who has wrote a story, you may understand how characters want to write their own stories in your book. They have their own voices and desires. Some of them try to steal the show, even when it doesn’t serve the story, or even when it breaks the story and as an author it is your job to stop them, or, when needed, remove them for the sake of the story’s verisimilitude. Look up the phrase “Kill your darlings.”
This isn’t to assert that reality cannot skip, or break, or perform miracles — that your book can’t contain magic — but that some fixture is required to maintain the coherence of the world without it falling into useless chaos. That fixture is YOU.
Your verisimilitude is your own integrity. It is your life. It is your ability to maintain your flow & happiness and ascend to a higher state of being.
As as ascendant, you should be unifying the “here” and “there” and understanding there is no difference between the physical world and the dream world. The dream world is your perception of God that is less fettered and so becomes a kind of chaotic mixture of everything that is part of your story that is coming & going.
This article will not be about dreams, but the better you understand yourself and can “distill” yourself out of your dreams, the better you can figure out what is yours and what is not.
And in this understanding you should understand there is no conventional reality that unfolds outside of your own experience — just a kind of eternal battle of terms & conditions, or figuring out the spatial & time coordinates of your next destination from where and only there you have an “experience.”
That doesn’t mean that the universe isn’t unfolding in what is “unseen”, but rather that “unseen” is all of God that you are not observing and so is not a singular, static timeline, or world, or place, but all of them.

God updates with every breath, with every moment, across all space and time for all of eternity based on everyone’s “decisions” — their eternal moving will.
Your perspective in this life is like a little starship. You are viewing all of reality on the screen of your human perception. Everything you perceive from this moment is absolutely true, and a moment from now, it will be absolutely false. Your experience is an unending stream by which you are always moving — veiling & unveiling God.
It is thus your choice of what aspect or perspective of God you wish to experience. Before you begin to grasp the multidimensional, you live in a linear, singular world within which you have no choice. That is, it is deterministic, because when you mistake yourself for being part of a singular world, you have abdicated yourself and thus are subject to the whims of its unfolding.
When you sitting in your power, “you” are not part of the context but are its observer, traveler or chooser. When you understand this, your choice is never within the qualia you experience, but is “before it” or beyond it. Your qualia is already a shadow by the time it reaches you and all that is “real” is your immediate will that you have hidden behind your imagination.
As you ascend, you will find your own unique way of reducing this “buffer” that delays the execution of your imagination.
All of experience is what you treasure and what you carry with you in your eternal backpack. That includes people. The closer you are with someone, the more important they become to you and the more you will want to write stories that allow for their space. I have spoken about your “moving window” before and this window includes all the people within it for which you consider important.
In computer terms, the more familiar you are with someone, the higher level of access you have granted them to you and thus they have more effect upon your life — your dream — as it is unfolding. Their impact is not done via their physical vessel and requires no physical presence.
Their influence is done simply by the concept of the character itself in your story — the soul — from which you can never truly know (well, that it is an advanced topic beyond the scope of this article) its actual nature or what it is experiencing, only that it is there and YOU have created it or allowed it in — allowed it a voice, perspective, opinion or power over your trajectory or plot.
Inevitably in your journey someone will become too burdensome and need to be released. This can happen when the character needs too much attention or contributes nothing meaningful to the story, or their presence is simply destructive. Their removal is often for the sake of the story/yourself and the person needing to go, though sadly the other party often will not see it this way. Most often someone must be let go when the relationship becomes dangerous to the health — the integrity (the verisimilitude of the story!) — of one or both people.
This isn’t intended as a judgement or assessment of truth, as both people have valid experiences, but it is up to you decide the health of yourself and your dream and if you will allow them to devour you — because this is also a way of experiencing God — by being a victim.
I have a lot of experience with people over my lifetime who, as I like to put it — gave a nickel for a dollar. From their perspective, it is likely reversed — I was too burdensome for them for their level of commitment. Such is the nature of the universe — I can die to you, you can die to me, but I can never die to myself — and why it is so important for us to allow ourselves to go our own ways.
What is deceptive about this whole process is that, if you let them, these characters will attempt to “jump pages.” They will try to cheat what you have accepted as a physical world or conventional reality by introducing impossible stories and scenarios which if you cannot discern you will accept, just like an unlikely dream. This interstice is where alchemy and matchmaking is done. Where reality is born.
You must dismiss any kind of physical conventional reality that is going from point to point and see the whole world only arises in the moment you experience it and that it is painted by a palette “compressed” behind the dark and subtle places of your mind as part of the game you are playing.
It takes time to remove bad actors from your play. They will continue to demand pay or attention even after you have fired them. And there is little to do but wait until they see they are better off elsewhere or exhaust themselves trying to get something from you that isn’t theirs. As you gain distance, you will feel them less and they will have lass impact on the unfolding of your experience.
Again, it can be very hard to dismiss conventional or physical reality, but these old characters will influence newer characters and attempt to remain within your story by justifying relationships to them. This is an example of page jumping, or contrivance, or little compromises in your verisimilitude — your integrity — that you may overlook until it becomes a problem.
You risk having them arise, or hearing them through new people you meet if you have not moved far enough away from your bad actors. Energetically they will influence your reality if you are not careful and they cannot help but try to get you to over commit yourself or embroiled in the hidden motions of their own dramas, which you may if you allow yourself to become too fixated.
Just as in a dream full of strangers you have never seen, your own life also unfolds this way, full of “real” people you have never met. But there is no difference between a real person and a dream person and they both arise within your consciousness in the same way. And just as in a dream, sequence and rules can be broken, but as it’s author it is up to you to maintain the order and the rules, otherwise they, or your own will, will happily break them to fulfill their desires or agendas and they do not care if it unravels your entire story which it will because you are a whole, unified being and everything is “retroactive” both future and past.
Most humans have a bias or predisposition to resentment, disappointment, suffering, or failure and it is thus baked into all of their negotiations with you as a fundamental term that they don’t even recognize. I usually call this terrorism as a shorthand.

It can be very difficult to break out of this pattern, particularly when all the people around you are also trying to maintain it and they will because you are always in the process of creating a convincing reality for yourself until you recognize what are you are doing and stop tolerating it. You will mistakenly buy it as your own when you are not physically dealing with old stories, but it is still there baked into the fabric of your experience until they are archived away and it is unpredictable how it might manifest for you (and for conventional readers, by manifest we mean real events of your life) — so calm and patience are required at all times. Your temperance will irritate co-creators who do not have a similar ability, as they are like driftwood (trying to assemble into ships) being tossed about the ocean.
You will have to learn how to trust your intuition for when these old characters are knocking on your door and trying to get back in. You must be prepared to dispassionately walk away to maintain your integrity without allowing your ego to get you stuck, or into a battle that is pointless. That is how they “win” or steal a piece of your dreams for their own use.
Never let pride or fear draw you into a conflict that is not necessary. Pride doesn’t have the ability to dismiss the signature of defeat, which like all things in creation is pure as a concept in itself before its role in conflict. Victory is not the opposite of defeat, rather both exist as whole and pure concepts first.
Conflict can be reduced to its intention to create separation, distance, suffering, or scarcity through conquest or by denying others their inherent sovereignty. You create what you invest in (as you are immortal and “always on” like a light, or a record player) and so conflict simply separates you from yourself. Pride turns you into Ahab and reality will rightly consume you for it.

Wills do not conflict unless it is your will to experience such conflict, so it is contingent upon you whether you engage with it or not, or allow it in your dream.
Linear reality, or One Worldism, necessarily entails survivalism, competition, scarcity and conflict, as it is may only move “forward” and so is deterministic. Your eye — “I” — is the only point in all of creation that allows you the space to have a choice — to pick and move amongst timelines, but your time machine is always on — you just don’t know how to drive “off road.”
To have any choice about your life, you must first dispense with conflict as a concept itself — “spaces do not conflict” — otherwise you are dragged back down into fighting and lack, because the universe understands the raw intention before your human justifications for wanting to experience or conflict — to “achieve victory.”
When you are removing a character in writing, it often involves going over notes or story already written and doing revisions and retcons. And so too this is how your life works. When you remove the importance of a person, it is retroactive. You are already living at the “resolution” of the entire story you have written and you are going back and changing the variables that produce the end result which you live in for all eternity.
A person’s importance is a “state” just like any other state of reality — as polarity is a lie — and thus extends all the way into the future and all the way into the past.
Your entire life will begin to shift and move to re-imagine its new state — its new “now” moment — its new frame — a little like Its a Wonderful Life. You will begin to re-imagine what it is like to live without this aspect and this example works for both people, or things like habits, patterns of belief and more.

But people are the only factors that we have (usually) given their own volition, so they will often fight you when you dismiss them, as this is your own expectation at play as well that you already invested. Likely, they will fight you long before any conventional happenings (in your feelings, your body, your interaction with your life), because they too can detect the friction between you, even if they are not esoterically minded. You are also co-creatively impacting their dream.
If their integrity is insufficient to maintain their realm’s coherence, their lives will break down. They are simply trying to negotiate their way back on board. But do not feel as if this is your responsibility, ascendant, as in reality no one is actually on board your ship. Trust that God is a much better designer than you and does not allow anyone power over you — ever.
It is simply by mutual agreements that we agree to serve in each other’s realms and only those who feel they are entitled to someone else’s ship refuse an order to leave, much like a player that tries to circumvent their ban in a video game. When someone refuses this order, they lose all of their agency and become servants of the dead.
And what is the mindset of the dead, except that they prefer your ship over their own? Your brains over theirs? That they recklessly destroy simply as behavioral avoidance at having to look at their own faults, or sinking ship. And if their lives are good and well, then what motivation do they have to meddle in yours once expelled except as an exercise in dominion and control?
While you may experience an actual negotiation in your physical reality with your exiled characters, I am attempting to show you that this negotiation requires no physical component at all and yet your physical experience will contain its negotiation without the presence of this person — as in their bodily emanation — even as you are overwriting, or ejecting it.
This isn’t to say that you should not amicably argue or discuss or resolve disputes with people when you can. We are talking about situations where we have gone way pass the Rubicon. People that you need to get away from when your intuition is screaming at you. Your intuition is screaming when you feel sick, uncomfortable, disquieted, restless, uneasy, disturbed, out of sorts, confused, indecisive, manipulated, and many other warning signs around a person, place, habit or thing.
Your experience of your life can be influenced — or distorted — by co-creators who are attempting to impose terms upon your chosen experience to draw you into their stories and it is up to your discernment to figure out when you are “arguing” with them or how their terms are affecting “What You Need to See” in your own life even if there is no verbal or written contact with them. You can only do this when you really know yourself and start finding all the “strings.”
You may feel this negotiation in your body, or in events that happen in your life that dispose you to ways of action or thinking, as these are the consequences of “matchmaking” that is always taking place between you and the universe (and other co-creators.)
Again, this entire process is unified and retroactive. As a thought experiment, remove a person from your life and think back — how would your life have looked without them? This is what is going to happen when you diminish the importance of someone up to and including eventually forgetting them altogether (especially as you are immortal, so this is precisely what happens between lives), so be prepared for a whirlwind of changes.
Old characters will become strangers or background characters, like all the kids in school you never talked to. Are you prepared to really do this to someone? Be sure about it. Does this seem brutal? It is not brutal when your life is being threatened, or your dreams, because characters who have lost their spot in your story do not understand how little actions can have tremendous consequences.
It is always a question of integrity. The verisimilitude of your own life that you demand. When I say integrity, think of it like the hull of a ship holding back the infinite “potential” of God which acts as a constant pressure upon your mind without relent. If your integrity breaks, God will fill it in — often with “people” like glue and bonding — until you fix it. God is showing you how to fix your ship.
If you cannot fix the ship, you will “die” (go back under the veil — the ocean — and reincarnate to try again.) Some of these people sit around on deck drinking booze and playing cards while you are scrubbing the deck and fueling the engine. At some point, you will figure out that you want to captain the ship already and live your own life so you will figure out who is doing their part and toss the rest.
Don’t believe this is some easy process. Stowaways can stick around so long they became crew members — as in people who have a significant say on the destination of your ship even if it isn’t good — who are long outside of your immediate life experience but still on board. That’s no one fault but your own and someday your life will become complicated enough that you will have to face a decision you don’t want to make or die (sink).
Stowaways aren’t happy when you toss them into the ocean. They will spontaneously form a vessel out there on the water (your unconscious, the “unseen”, or the parts of your life that do not arise day-to-day) to prevent themselves from drowning that I call KOBYASHI MARU from Star Trek. They will give you any excuse to get back on board which is always a no-win scenario for you, but a win for them.
You will experience it in dreams. As arguments to yourself. As energy and feelings in your body. As real life events or signs that may be disturbing. You may feel stalked or watched. You may get physically sick. And yet somehow you will know you have made the right choice — a deep inner knowing — and your spirit will suddenly feel like it is healing, or becoming healthy again, even as your life becomes some kind of gross giant “detox.”
Incidentally, Hell is where you go for rehab. It is very real.

You have to reject the no-win scenario at all costs. Their terms will always be some variant that allows them a position from which to get back on board — a backdoor or “hack” and they may even debase themselves if it gets you to accept negotiation with them again, as a way to warm you up or boil you like a frog over time. Don’t give in to appeals to your ego, or let them charm you.
They may use even use surrogates like other people. And in today’s age, they are likely to use things like AI and fake accounts. They will be ruthless how they attempt to create a believable story to unbalance your ship and they will sink your ship just to prove a point — like the sirens in the Iliad.
What point are they even proving except they value suffering, malice and destruction? Exactly that, for that is the role they are embodying for you — temptation to return to the dead — for they have long lost any sense of themselves because their sense of self only existed in the space you held for them. Or perhaps that space is a better space than the space they hold or can imagine within themselves and they believe they can use you as a shortcut to creating it, even if it means paying you a nickel for a dollar like a shady salesman.
Of course, learn to discern when someone just cares about you. There is obviously a difference. And it is totally OK to have relationships that create imbalances because they can become symbiotic or provide valuable room for growth together. It is up to you to decide who is doing the work with you and who is just looking for a free ride at your soul’s expense or damnation.
Ah, you’re just paranoid and reclusive, you say … Alright, no problem.

There are plenty of opinions and work out there more oriented towards an actual conventional fixture of reality with brains and chemicals and atoms and — well, that is not my thing. Subjective idealism is not for “normal” people, certainly not my brand of it, but I try to write it so all may benefit even with conventional mindsets.
The hardest lesson all ascendants will have to face someday is that someone may sound “human” but no one is home — just the “background noise” that wants to mindlessly assimilate you back into the void. It is the essence of the mindless that you are “hearing” as none of us are the physical appearances we present, like avatars in a game. They may have been there at one time, but have left the building.
When this happens, you are inviting or writing characters that no longer serve your story or development and the only one that can break the cycle and get rid of them is you.
This is dangerous territory to get stuck in, as you tend to open yourself to people who are looking for saviors, or for opportunists that want to pull you back to your old ways to either elevate themselves, to make themselves feel better or vindication for their own choices. The longer you let these kinds of relationships go on, the greater chances you are creating co-dependence, narcissism (vampirism.)
Another way to look at it is that you left the building when you raised out of their “frequency” or ability to reach you and so you are kind of “filling in” the emptiness or the “gap” that now exists between you with your own idealism or expectations. Much like a continent rising from the sea.
If you do not make the decision to honor yourself, you may start creating mimics (which is who crews the Kobayashi Maru, like the pirates of the Black Pearl.) You will get stuck in the simulator trying to win and will always lose. Your only move is to walk away. If you do not walk away, you will write whatever story you need to tell yourself to let them back in (the scenario will keep changing to make you lose) and it is only through the removal of your ego (the one cheat! aka love) that you can stop yourself.
The “background people” you fill in your world but never talk to or meet represent the concept of “filler” or “not important” for the verisimilitude of your story. Only you can make them important, but that is also true of their perspective. It seems like such a paradox, but we are all of our own origins — our own eye/I — but all perspectives are whole and omnipotent. The mistake is believing that we are looking into the same box (One Worldism), rather than creating the box we are looking into.
Value your sense of exploration and adventurism but always use discernment. The crew of the Kobayashi Maru have become voices of Nonsense, the devil, the “dead” — a background person, or whatever concept resonates with you. It is a sobering experience and is not intended to be a condemnation upon these people, only a observation that you have outgrown them.

I am a staunch advocate of heroism — but heroes don’t believe they are better than others. They, like anyone, are just trying to make the world a better place from their perspective.
Use caution when deciding how far you wish to go to entertain someone as it necessarily entails accepting their paradigms and stories and influences in your own (story), which includes all the elements that will impact you even when they are not physically around or miles away.
When stories become incompatible, this is the beginning of death — the actual conventional experience when realms diverge out of “range” like a radio transmission you can no longer hear.
It is not for you to decide another’s path, only whether yours and theirs coincides and imagine the best world for everyone.
You are the only one that can hold yourself back. Old, stuck or stagnant characters are there to teach you greater levels of discernment and to get you make better choices for yourself. To them, you are the stuck and stagnant one and they will happily argue with you about it as that is the experience you are choosing by doubting yourself — so don’t feel bad about leaving.
Wherever you find the “dead”, it is where God is telling you to move on. Pay attention and don’t let your pride get you stuck in a battle you don’t want to fight.
There is no escape from your own will and you have to decide to let go, or continue to perpetuate cycles until you are forced.