Be sure to read Do you see? which was posted before this on the same day.
Okay, let us try it this way.
You play massive multiplayer roleplaying games, right?
When you are playing a multiplayer game with someone, you have a rendering of the game on YOUR screen and the have a rendering of the game on THEIR screen. Right?
Although both of these screens are rendering the same space within the game world that is being coordinated by the server, in reality each computer has their own instance of the world.
So what I am seeing on my computer should in theory be the same thing you are seeing on yours, there strictly isn’t any connection at all. There is a clever sleight of hand that the server coordinates (through netcode, lag comp, etc.) to synchronize both computers.
Still with me?
To further complicate this, you know how you can re-arrange your hotbars/icons/buttons/map and interface? No two players need to have the same configuration, right?
Reality works just like this, but with far greater precision. In addition, there is no “server”, or the server could be considered to be God / Source / the collective, but we are getting ahead of ourselves.
Imagine that you could re-arrange not just the interface, but the graphics of the game itself as well. In fact, this is not too hard as there are lots of mods and hacks for this to demonstrate the concept. So, I could appear like a cat girl on my screen, but maybe you don’t like cat girls and you mod them out to be dragon girls as a simple example.
Again, reality works just like this, except that there are no mods or hacks involved. Your “soul” is doing the hacking for you in real time. I am going to talk more about how your soul “hacks” your experience, but bare with me.
Let’s go further.
This is going to be a super simple example and you will need to extrapolate the rest. You send a message that says: “You are really cute!” but the person on the receiving end receives: “You look like a teddy bear.” Maybe they have low self-esteem.
The words that someone receives on the other side can and do CHANGE, just as the visual-auditory does because it is part of the same system.
Reality also does this. No way, you are saying. That’s crazy talk.
But it isn’t. Because based on what we think about the world, how we feel about ourselves, about others, our belief systems, we “hear” or “see” different. Most people understand we have subjective experiences to some degree, they just don’t realize how far it goes. This is the concept I have talked about on here about WHAT YOU NEED TO SEE.
The world is showing you WHAT YOU NEED TO SEE to fulfill your every desire and it is only the ego that reacts or becomes upset or “rejects” what it sees, kind of like punching a computer monitor in your game anytime a cat girl shows up not realizing that you could “mod” your game to render out the cat girls to dragon girls. (again that’s just an example, I’m not saying you hate cat girls)
The process of “modding” your soul is what we are all doing all the time — living, growing, changing, experiencing life — it is psychological, spiritual and philosophical. All the parameters of your game are inside.
You are already living within a “game world” of your own making right now and so is everyone else. The characters you are playing with are invited there by you — by your “computer” — and together you form an “intersection” of consensual reality for ourselves.
This intersection is decided by a matchmaking procedure just like a video game in a process of continual convergence and divergence that never ends. The matchmaker, in other words, is not like a competitive game that ends once the match starts — it is on and stays on.
In some circles, this is considered vibe, or frequency. This matchmaking procedure is also PREVENTING you from making certain connections, because you don’t meet the parameters, or the other person has blocked you. This doesn’t mean they are better or worse than you, only that the parameters aren’t right.
Not meeting parameters doesn’t mean the other person is aware or conscious of what those parameters might be that are causing the block, because just as we described above, they are having a totally different experience than you that goes beyond conventional understanding. There is no “independent world” that holds the parameters we are viewing, but rather they are held by each person (the client computer) themselves.
Again, I want you to keep in mind WHAT YOU NEED TO SEE in this context. Your EGO is ANYTHING that makes you reject what your “computer monitor” is showing you. Alright?
When the clients look at each other, they are creating playable intersections. This is “light.” Light can be considered a frequency and if the frequency is not right or compatible, the light can pass right through and the clients cannot see each other. This is how all of reality is superimposed upon itself and we are “all one.”
This is how there can be multiple instances of the city of Limsa Lominsa in a video game, yet each one is invisible to the other.
Extrapolate this to reality. There is not one New York City, but one for each person who has a concept of it. It is held within God/Universe/collective and is created when it is observed or “accessed.”
Now we are going to complicate this further.
You might consider the intersection between players its own space and so in that shared intersection, there is a mutual and consensual version (a co-created one) that the players are agreeing to share based on parameters that each player values and agrees to honor. Now we have just vastly increased the number of instances of our “real world game.”
We are going to complicate it EVEN FURTHER.
There is a real person behind each player. This is their SOUL, or the EYE OF GOD, or whatever resonates with you. YOU are the SOUL and not the PLAYER …
And as Goku would say, to go even further beyond …
The players are all influencing each other beyond the visual-auditory. Every player in your game is affecting every pixel on your “screen.” So all your emotions, feelings, your DEFINITIONS, your MEANINGS, your relationships to these things …
Still with me?
This is all fine and dandy when all the players on are the same page, but what happens when they aren’t but aren’t quite out of matchmaking parameters? When there is still “something” lingering? Those fellow players create DISTORTIONS and they can do so without needing to “render” on your screen.
You can consider this your own karma, your own shadow side, “what you are leaving behind”, or what you need to heal or integrate.
An an example, your dislike for cat girls might not be yours at all, but is coming from your friend who is off adventuring in Thavnair, while you are still in Limsa Lominsa. However, this has a consequence that all the cat girls that would otherwise be in Limsa now appear as dragon girls. The substitution is totally seamless and you have no indicators that it is being done or who has this preference except that it is hidden behind your connection with this other person.
Again, imagine that in the real world, this can extrapolate not just to visual-auditory, but to even how you formulate opinions, your feelings, your proclivities and so on and that, bearing that in mind, it can have a real world substitution just as deceiving as the game that is not the same thing appearing on two different computer screens.
If you want cat girls back, you have to either convince the other person to value them (either through cooperation or suppression), or you need to get rid of them. You can see some of the psychological parallels by now.
As long as you hold whatever this person represents, then you will continue to create it in your world through other experiences and people. Yet you also have to be prepared to identify when you have already healed, are whole and have the confidence to make a stand in your truth “as-is” because otherwise you get caught in a Groundhog’s Day or battle with the devil who will keep robbing you of your finish line.
Okay … takes deep breath …
I have tried to establish to you that people, like the players in our example above, can influence your “game” even if they are on the other side of the planet (because in the game world, there is no such thing as “space” — or time, but let’s not go there right now.)
Just to make it crystal clear, this influence can also extend to your BODY and any health issues you might be having. This article isn’t going to be about health, but know that your real world body is an emanation just like a player in a video game. It is “light” that you have meticulously learned to assign “feelings” around in order to have the experience of being “in” something, where it can touch & feel & experience, rather than like a disembodied awareness.
“You” are not behind your eyes, but are observing the entire experience including what is happening in all the subtle and invisible places of yourself — your “mind.”
Thus your HEALTH is also a matter of distortion, much like a glitch in the video game, and is “solved” by addressing the glitch, not “punching the monitor” that is rendering the glitch to you. The monitor is just showing you WHAT YOU NEED TO SEE so you can track it down in the code. Right?
Even if it is deciding it is not a glitch, or that the glitch is in the process of resolving itself without you fixing something that wasn’t broken. You still value time, so discernment is always required for how long something takes to heal without “picking at the scab”
All health issues are resolved this way, but some “stories” — some “habits” we have learned — are more difficult to reach. They are deeper in the code. And EGO can make it much harder, kind of like playing a video game drunk, or with a sheet over half the monitor. Moving on …
Do you remember this scene in the Matrix?
“Dodging bullets” is time travel and “when you are ready” you sort of do it by default.
This happens in real life — agents appearing out of nowhere — although it is more concealed and gradual. If you allow it to become “visceral”, it becomes a harder thing to change. You may have experience of a similar effect when you can “sense” you are about to be contacted by someone, for example.
Sometimes we have to walk away from people when they simply no longer resonate with our own truth.
An easy mistake here is to believe what we have “BANNED” or “dodged” is somehow being rejected or not integrated, like we owe it something — like we banned it as a reactionary response or denial of something we haven’t integrated — but that is only true if we did not make a deliberate decision or intention from a place of integrity or truth.
If you cannot stand in your truth — in integrity — you will repeat cycles forever and Groundhog’s Day is real.
No one is perfect of course, but an agreement to dock is not a declaration of war yet some people believe all interactions need stakes or something to win or lose which just creates those realities. This is the ego meddling hoping to instill a corrupting seed of separation.
But if you are already one with yourself, then it is simply a matter of telling the devil “get behind me.”
When we make a change, is more like adjusting the ratios of a formula, or changing the recipe of a cake and then waiting for the cake to bake.
You decide that instead of sugar, you want to use honey. Just because I set aside the sugar back into the cupboard(God/Universe/etc.) does not mean I am avoiding a confrontation — I am avoiding the concept that spaces need to “conflict” — assert dominion over one another in some fashion– as an ingredient I do not value.
The sugar has no reason to complain, because although there appears to be just one cupboard, everyone is connected to it and so anyone can use the sugar. And you don’t need to know about every cake that is being baked in the universe.
Also, some people give into fear and run out of the kitchen before the cake is done. We all do this. And sometimes we get irritated with other people who are just waiting for the cakes to bake, but it isn’t fast enough for us, or we feel we have a say on what ingredients they want to use even though we have our own fully-equipped kitchen.
When people want to meddle rather than cooperate it is kind of like sweeping up someone else’s porch while yours is dirty. If you both sweep your own porches, it is like you get magically teleported next to each other as a kind of resonance.
I don’t need to go and integrate the entire population of Earth as if they represent pieces of me that need to be experienced and put back — it is integrated in the concept of the population itself. The rest is held in the potential or the unknown which is itself a “paint” or “ingredient” we are using to bake our cake.
Unlike ingredients in a cake, though, people linger around longer and will continue to test you to see if you are serious about not wanting to use sugar anymore. They will do everything to convince you sugar is better, or perhaps you should use both sugar and honey even if it spoils the cake as a point about how you are not properly unifying everything in your cupboard.
But like how food rots and decomposes, so do “people.” But people are not people. We are not our bodies. They are light. We are light. All of it is information. We are not the “appearances.” We are playing roles for each other and constantly merging and diverging despite the “illusion” of this being sequential.
We are players in a game. A player who doesn’t “get it” thinks they are Mario instead of the player with a controller. How does Mario see, versus how the player sees? What is the differential or the ingredients between these two perspectives that allows them to function & exist? These are the subtitles in the mind we are attempting to replicate as real factors of our experience of life.
It took me years to grasp a concept I call Origination which is that all of creation originates for you first and so all decisions go through you first — even when you “decide” to allow people their agency, or choices and so on as something you value. But you reach a point where you realize that Love is The First Choice and should always be there, so it becomes synonymous with choice itself.
Everyone is also their own Origination from which you have no idea what they are experiencing, so it is not informative in making decisions on to live your life. In other words, there is no reason to compete or circumvent or usurp the domain of another for the purposes of elevating yourself, winning something, or proving a point, as this creates a divide or “hole” in the cake you are baking as part of an ingredient you value. You are abdicating yourself to experience having a fight, so you can “win it back.”
But until everyone learns to integrate some level of this knowledge, as it is taught in the philosophies the world over, we end up hurting one another just by a function of our existence and limited perspective. It requires a leap of faith to simply dismiss the ingredient of “scarcity” or “conflict” even when the world wants to falsely conflate One Worldism with “oneness.”
Mario does not “ascend” because he shakes hands with Bowser and ends the war or compromises. Bowser does not ascend by destroying Mario. Both these scenarios just result in a “game over” and reset. He ascends when he realizes he is not Mario at all and puts down the controller. This doesn’t mean he can’t play the game, but that the game becomes a choice rather than a sentence.
How do you do that — disregard what seems so real and in front of your face while also accepting it is in fact real — when it seems like you are “stuck” inside? In but not of. You just do. You just be on an act on faith. And the world is forced to start showing it back to you, for you have put that ingredient into the bowl to bake.
What does heaven look like? It looks something like an MMORPG, because we can all play together without “conflict” and yet it can contain all the competition and combat we want. Because all players first recognize it is a game which allows them to carry the “exit” as an ingredient they value at all times and so we learn to also make suffering a choice, for example. No one is attempting to undermine or “hack” another player to get ahead because they believe it is necessary to their survival.
But this video game reality will not be created with technology, but within and it requires making the choice and shifting the paradigm/window so that we create or align to the world we want to experience — not impose it upon a world that is already a kind of movie reel by the time it reaches us.
What we “do” and what world arises is after that and we cannot really know what it will look like until it arrives. But it will never arrive if the parameters aren’t held within first.
Formulating our outlook about life to view life this way takes time. It is not unlike valuing “world peace” except with infinite worlds, instead of one. How do you unify all of them? You unify yourself and put the rest into the unknown. Then they come to you when they are ready in divine timing as orchestrated by all the absolutes of God’s universe which you don’t even need to know anymore.
You become an adventurer and it always comes to a battle of love versus fear.
I want to share this message today because if someone is representing a “blockage” preventing a connection to another, then is this blockage resolved by fighting with it, thereby telling the universe we value and perpetuate a fight, or standing in our authority or knowing of ourselves which allows the blockage to see itself in a mirror and transform — to see that it is the “block itself” and one with you, in its own way, and so does not need to compete or block anything? It finds the “exit” and becomes unblocked.
Here is an experiment: Attempt to view your life as if you are already connected to another person, but *just one.* Imagine this connection is unbreakable. Imagine, then, that the both of you are in constant negotiation about how to create the world you are experiencing for the purposes of union/integration.
And imagine that if these two people want to meet, they have to both agree to represent that in their experience without any fears or blocks. So all the people you meet who are not this person are all giving you information and navigation tips on what you are blocking (that goes for both people.) All the places you go or see are all the result of your own desires and your “remote partner” intersecting. What You Need to See.
You can “distill” not just your own ego, but their ego and everyone else’s ego and it becomes an almost playful exchange with your partner as you remove the blocks, or create the stepping stones to each other. The other people aren’t unreal in this illustration, but rather become invitees to the private stage you are playing with this other person and they are also learning something or fulfilling something for which they have agreed to participate, so no free will is ever violated.
You can “hear” how other people are telling you about your own destination, while still being themselves and also your partner, because ALL IS ONE. We can’t do this as long as we are stuck or anchored in the ego that makes us think we are Mario.
2 as 1.
I am sure I will have more to say soon. Hopefully this is one more step on the path.